Set the offer. Set the payout. Only pay once a redemption is confirmed and reviewed — not before.
Discount or cashback rate, minimum order value, and what you'll pay per sale, lead, or install.
A tracking link, a dedicated coupon code, or a server-to-server postback from your checkout — whichever fits your stack.
Which categories of publisher can promote it, which markets it runs in, and what counts as an ineligible redemption.
The campaign becomes visible to publishers whose audience and category fit — not the entire network at once.
You approve or reject each redemption against your own rules before it's paid. Nothing pays out on your behalf without a check.
You pay a percentage or fixed amount once an order is placed and doesn't get refunded. The standard model for e-commerce coupon and cashback campaigns.
You pay when someone signs up, opens an account, or fills a form — with your own qualification rules deciding what counts.
You pay once your app is installed and, if you choose, once a defined in-app action happens after that.
Every redemption is checked before it's approved. You never pay for a coupon stacked on top of another, a self-referral, or a conversion that looks automated.
A coupon code, a unique link, or an S2S postback endpoint from your checkout or CRM.
What you'll pay per redemption, and an approximate monthly cap so spend stays predictable.
Eligible categories of publisher, eligible markets, and what makes a redemption ineligible.
Logo, offer copy, and banners if you have them — publishers can also work from your existing site.
| Paying for | Media spend | Reachoz Media (CPS/CPL/CPI) |
|---|---|---|
| You pay for | Impressions or clicks | A confirmed sale, lead, or install |
| Risk if traffic is low quality | Yours — spend is gone either way | Shared — you don't pay for what didn't convert |
| Budget predictability | Fixed spend, variable outcome | Variable spend, fixed cost per outcome |
| Who reviews before paying | No review — spend is committed upfront | You do, on every redemption |